lamorris

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  • in reply to: I've been thinking of starting my own game jam… #202
    lamorris
    Participant

    GameJolt’s system juuuuust got released to the public, now anyone can run a jam there. I like both GJs and itch.io’s systems for different reasons, just feeling lucky we have two great ones to choose from. (:

    in reply to: I've been thinking of starting my own game jam… #159
    lamorris
    Participant

    Having done a few now, I think it’s a mix of the following:

    – writing a press release and sending it around, because most indie games websites like to cover game jams!
    – making your game jam concept something new, challenging and most importantly, fun. There are so many game jams around now that people have their pick of them, and if you want to stand out, think outside the box a little rather than just giving a loose theme. I implemented ‘multipliers’ in Monster Mash, which were just challenges you could try to fit in your game, and if you did, you got some pretty pictures on your game jam page.
    – this is just me personally, but I think making your theme too ‘loose’ as I mentioned above kinda puts people off – if it’s just something like ‘make any game within this time limit’, well, people can do that at any time. Specific challenges I feel are a lot more interesting to share participating in with an event, and they might not be things people were planning to do already.
    – having a good, clear jam page, a hashtag and to constantly plug it/be around for questions.

    I ranted. I’m sorry!

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