JNyknn

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  • in reply to: Paid games in gamejams? #211
    JNyknn
    Participant

    It is against the idea of game jams. It’s like entering an art competition and ask judges to pay money to see the work of art. But if someone enters the game jam with a commercial game, then it’s his/her problem: I’m not going to buy the game and I hope no one else will either.

    in reply to: I've been thinking of starting my own game jam… #179
    JNyknn
    Participant

    GameJolt’s jam system is nice, but it’s not open for public yet, right? What one have to do to get access to jam system, contact the moderators or something?

    in reply to: Indie Quilt Jam #136
    JNyknn
    Participant

    They should do a similar jam for HTML5-games, so people could use different frameworks (or pure HTML5) to finish their games. Okay, I could start learning Unity, it cannot be any harder than learning new programming language, but I have never used game engines before (except Game Maker over six years ago, but that’s more a game creation tool than an engine).

    in reply to: What engine/language do you use to make games? #135
    JNyknn
    Participant

    “i know you’re not supposed to try to learn a new framework or language during a game jam”

    This is actually how I learned to program in Java and HTML5. Results were not very wonderful, but at least I learned something new!

    Without game jams I would be still programming all my games in C++…

    in reply to: monster mash 2014 #114
    JNyknn
    Participant

    It would be nice to participate, but my current project requires still a few days to finish and I don’t want to start any other projects before the current one is finished. But if I get the game finished before Friday midnight, I think I could sacrifice one weekend to make something rather interesting. I already have some great ideas (no I don’t, but I don’t want to make people think that I don’t have any ideas…).

    in reply to: Glitch Jam #105
    JNyknn
    Participant

    I was originally supposed to take part in this jam, but I have an uncreative period and I wanted to make something bigger! I also thought this jam would be one of the jams that gain only little attention.

    And what happened? I ended up making another score hunting game for Lowkey Jam and now I am making an HTML5 remake of one of my previous games. Yesterday I read that the Glitch Jam has over one hundred entries. Another small jam, yes?

    I also considered not to join the jam because I thought there will be no voting. And guess what? The voting has begun!

    The life is full of bad choices: instead of programming an (unsuccesful) xlib-based framework for Linux I could have taken part in this jam! Oh well, I will promise I will not skip the next big jam (whatever it will be)!

    in reply to: Introduce yourself! #92
    JNyknn
    Participant

    Hello, I am Jani “JNyknn” Nykänen, a Finnish indie game developer. I joined this site because I love game jams. You are always more productive when you have a deadline.

    For me, game making is not a hobby. But it is a job neither. It is an obsession that ruined my life. And I’m so happy now, because without life I can just focus on making games. Yay!

Viewing 7 posts - 1 through 7 (of 7 total)