July 1, 2014 at 12:52 pm #115
This is one of these questions someone must ask in every possible forum.
So, which language/engine/framework do you use to program your wonderful, wonderful games? If you don’t mind, I would also like to know why.
Why I use these languages… well, it’s a long story and I’m too lazy to write it here.July 2, 2014 at 4:04 am #117
I use which language/engine/framework depends on the platform or the needs:
– I used pure AS3 and Haxe language to make a flash game long ago.
– I use Haxeflixel framework (using Haxe as basic language) now to make a flash game.
– I use Game Maker Studio engine to make a Windows platform.
– I use Power Point to make a game with pdf platform. There is absolutely no coding at all in this engine. I use this engine very often when I am too lazy to think any complex logic and coding.
– I am also in progress on learning to use Rpg Maker Vx Ace since I am interested in making an rpg gamer.
July 2, 2014 at 1:13 pm #122
- This reply was modified 3 years, 5 months ago by NeithR.
i’ve been using a variety of different languages and tools.
- c++ – with cocos2d-x
- and most recently, c# in unity
i know you’re not supposed to try to learn a new framework or language during a game jam, because of the limited time, but i can’t seem to help myself 😛 i find it gives me extra motivation to learn quickly!
i want to try rpgmaker vx ace, too, since i’ve never made an rpg before.
and i want to give haxe a shot sometime. how do you like it?
July 2, 2014 at 2:05 pm #127
- This reply was modified 3 years, 5 months ago by bunnyhero.
I use gamemaker sometimes XDJuly 3, 2014 at 7:40 am #135
“i know you’re not supposed to try to learn a new framework or language during a game jam”
This is actually how I learned to program in Java and HTML5. Results were not very wonderful, but at least I learned something new!
Without game jams I would be still programming all my games in C++…July 15, 2014 at 6:04 pm #208
For more serious and demanding endeavours, I stick with C/C++ and a either a graphics engine (like Irrlicht), or OpenGL. Also planning on using OpenAL for audio.July 15, 2014 at 11:53 pm #210
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